I recently got my Rift delivered (finally). Because i got some emails about my „Remote Eyes“ Code too, i decided to OpenSource it. You can download it from Google Code if you want: https://code.google.com/p/remote-eyes/source/browse/
Because the old code was pretty bad and didn´t work out with the rift, i decided to port the whole thing to the newly released RiftSDK for Linux. So i modified OculusWorldDemo to be the new RemoteEyes application. That way its now possible to use all the cool RiftSDK features like IPD / Profiles and so on, aswell as adaption to the actually connected Rift. Even chromatic abberation correction works (press c to toogle).
Here is a Screenshot of the current Version:
Actually the image is flipped upside down. Someone has to fix this in a newer version i guess :). I is adapted to my WebCam which outputs BGA color Information and packs this BGA bytes into a RGBA Texture.. This conversion is just statically implemented inside the code.. You might have to change it if your Videodevice outputs a other Pixelformat… Ideally this can be done with OpenCV which is used anyway, but i havent´t had the time to figure out how this works!